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ITpreneurs’ Instructional Design Approach to ITIL v3 Foundation E-Learning Development: A whitepaper by Anuradha Madhusudhanan

 
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Abstract
As part of its commitment to developing “learning content” rather than “instructional content,” ITpreneurs adopted a unique development program for its ITIL® v3 Foundation course. The learning path chosen was a mix of scenario-based learning, real-life connects, core ITIL content, and game-based exercises, all aimed at satisfying the differing requirements of multiple types of learners. While addressing the variances in learning styles, ITpreneurs opted for innovation, even though it drew deeply from established principles of instructional design, such as Bloom’s Levels and rapid prototyping. This white paper is an attempt to summarize ITpreneurs’ translation of vision into practicality.
   
 
 
 
 
A conversation at ITpreneurs’ design cockpit…
 
Hey, the waiter spilled the drink! My dress!!
The flight didn’t take off!
D’you know what happened with me the last time I flew Amsterdam - New York? My baggage never arrived! Of course they compensated me, but…
I had a bad hair day on the day of my meeting scheduled with this giant client… my laundry! It just didn’t come.
Ah well then! Let’s just stream all of these experiences into our Foundations! That might be fun!
Sure. And a great learning tool for our students!
And the content?
Well our subject matter experts here! They just have so much to share!
These guys are the experts, right?!
With more than twenty five years of experience….
Hmm… looks like we have a story here. Expert content. Real experiences. Learn, by the way. No sweat!
 
One of the key objectives of instructional design is to ensure that the learner retains what’s learned, and indeed, is able to apply the learning. And so, what did ITpreneurs set out to do when we started designing our ITIL® version 3 Foundation course? Well, we started with laying down some key principles on which the course would be based.

These included:
The understanding of concepts improves when the learner can see the “relevance” of what’s taught, and when the learner can relate what’s taught to real-life examples.
Retention of learning occurs best when there is an opportunity to either make or identify a mistake.
   
 

ITIL is rich with opportunities to implement these principles. In real life, Single Points of Failure (SPOFs) serve as, well, single points of learning.

   
 
   
  Academic Leanings – Practical Learning
 

Design needs to place the learner at the helm. ITpreneurs makes a point of qualifying its content as “learning content” as against the conventional “teaching or instructional content.” Lessons from pedagogy (from the Greek words for "child-leading") and andragogy (from the Greek words for "adult-leading") have influenced our approach to designing our learning content.

Malcolm Knowles, acclaimed as the father of andragogy, held that andragogy should be distinguished from the more commonly used pedagogy.

Knowles' theory can be stated as four simple postulates:

   
 
  1. Adults need to be involved in the planning and evaluation of their instruction (Self-concept and Motivation to learn).
  2. Real-life incidents, including mistakes, provides the basis for learning activities (Experience).
  3. Adults are most interested in learning subjects that have immediate relevance to their job or personal life (Readiness to learn).
  4. Adult learning is problem-centered rather than content-oriented (Orientation to learning).
   
 


All a teacher can and, indeed, should do is to show the light. It is up to the learner to learn. Each student picks up what is relevant to her or him at that point in time.

This takes us, interestingly, to the feeding habits of babies – modern child nutritionists and psychologists emphasize the need to present the child with various foods, and allow the child to pick what she wants to. The child will end up picking the food with the nutritional component she is deficient in at that time. This principle applies, we believe, to learning.

How does this translate when we are constructing learning, though? For one, we design content into easily digestible chunks that learners can pick from, and two, offer multiple paths of assimilation to choose from, including real-life connects, games, content, and exercises… Most importantly, we design a problem-based learning program rather than a content-based learning program. This is to celebrate the fact that every learner is and will be different!

Learners are really at different points of knowledge, skill, and ability. Add learner types to this, and the mix gets complex. Each of us has our own unique learning style. Some of us prefer to be taught while others would rather learn at their own pace. Some love the discipline of academics while others are just reading up to pass an exam. Some need to understand and contextualize clearly while others will simply rather remember by rote.

Effective learning material presents the learner with the right levels and types of components to choose from, based on where he is in his learning cycle. That is, components of content, or the core ITIL content in this case, and components of learning aids, or the learning tools that help connect the core content for the learner.

Hotel ScenarioITpreneurs has solved for variances in learning styles using multiple learning tools. Each module, topic, and subtopic provides several tools or paths for learning and opportunities to learn, revise, understand,and self-evaluate. The academic learner, for example, may skip the real-life connects, scenarios, and exercises, and go directly from content piece to content piece; likewise for the learner who would rather memorize by rote. The learner who seeks to understand and contextualize the content has at her disposal, the scenarios (we used the hotel as a motif for the scenarios), the SPOFs and incidents situated within those scenarios, and problem-solving for the same, connecting all this to the content at hand.

   
 
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